Notes on linear transformations
To place an object on a screen, you typically need to:
- Move the object to the desired location.
- Scale the object to fit well with other objects.
- Rotate the object to the desired orientation.
Interactive maps with static vector tiles
A practical guide to pre-build and serve vector tiles as static assets for interactive maps.
After almost 4 years, I resigned from my job to start a 6-month sabbatical. Here are my plans
Scheduling jobs with launchd and friends
Quick and dirty guide to scheduling and debugging jobs in macOS with launchd and utilities that interface with launchd.
Comparing files line by line with diff
Explaining the diff command line tool, one line at the time
Inspecting network usage with iftop
Brief, example-driven overview of iftop, the program to visualize packets in your network
Managing processes with htop
Brief, example-driven overview of htop, the program to visualize and manage system processes
Getting better at team communication
A writedown of my personal experience finding ways to communicate in teams, specially remotely
Fuzzy finding everything with fzf
An example-driven post featuring fzf, a flexible command-line fuzzy finder
SCUMM internals and syntax for the sake of nostalgia
An overview of the syntax and broad aspects of the popular gaming engine
Jumping directories with z
Navigating directories have never been easier with z, this post describes how to use it and how it works
Memories of writing a parser for man pages
Details about the behind the scenes of man pages: groff, macros (mdoc & man) and more.
Concurrency != Parallelism
A five-minute overview of the differences between concurrency and parallelism.
Rediscovering make: automatic variables
An overview of GNU make automatic variables and helpers to make them easier to grasp
Rediscovering make: the power behind rules
An overview of GNU make rules: targets, prerequisites, special targets and more
Overview of Elixir executables
A short intro to Elixir escripts, what they are, how they integrate with mix and why you should avoid using archives.
A brief dive into the Pony programming language
General overview with code samples of the Pony programming language
Error Correcting Codes and Reed-Solomon
A conceptual overview of how Error Correcting Codes and Reed-Solomon works
Get to know the Actor Model